Phantom Fury Review (PC)

Phantom Fury Review (PC)

Softpedia

Published

The snipers are a bit much. I can deal with fast-moving drones that avoid bullets and then tend to explode once shot. Normal soldiers, with their limited body armor and tendency to move more than they shoot, are also easy prey. The zombies, despite their weird ability to throw things at my character, also don’t pose much of a problem as long as there’s space to maneuver. But the long-range attacks coming out of the darkness are annoying. I’ve already navigated a big mine area, apparently for nothing, because Shelly has to move through open ground, with no support, to get to a hidden facility where I will be able to upgrade her bionic arm. So it’s time to focus less on pumping lead into enemies and more on finding cover to make sure the snipers do not get her before she can get up close and deliver some righteous justice. Once that’s done, it’s time for a more traditional first-person shooter experience, with rooms loaded with enemies and both ammunition and health ...

Full Article