A Void Hope Review (PC)

A Void Hope Review (PC)

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I’m jumping from stone staircase to stone staircase, at night, keeping the dark, virus-transformed creature behind me. The idea is to get him into the light and then shoot him with my weapon. This will not kill this man but will buy my own character time to get past him and to the door I am targeting. Losing your memories apparently leaves you able to navigate city streets but incapable of pushing on doorknobs. Keegan swiftly deals with a series of jumps and elevator rides to reach another exit, which gets me higher in the level. I push forward to get to the next screen, which features one metro station I can unlock to get around faster. Unfortunately, to get there I need to deal with one of the infected, who’s quick to spot me and give chase. A light provides a save spot but also a safe area from which to target the incoming enemy. I deal with the threat and enter a building. A few jumps on some boxes and I find the path is blocked. So, I turn back, go right, drop...

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